Mods Studio 2 version: 2019.04 or newer
Written on: August 2nd, 2019
To create an engine mod, you'll have to enter some values into the Mods Studio 2 editor. Here's an overview of all values and what they do:
By setting the truck variable, you designate what truck your new engine will be for. This mod offers a selection of all truck types.
Engine Internal Name
This can be whatever you like, just make sure you follow the rules for internal names.
This is whatever you want. User will see this in the workshop above the engine icon.
How much this engine costs in the workshop.
Unlock At Level
This defines at what in-game level the player needs to be to be able to equip this engine to their truck.
Optional: Here you can specify what parts/configurations this engine forces upon selection. For instance, when a Volvo (2012) 16 litre engine is selected, it forces the FH16 (gray) grill instead of the black one. Also, it changes the badges on the truck cab. Similarly, Scania trucks have different grill colors and badges corresponding to V8 and non-V8 engines.
Reference: List of override examples used by SCS Software in Euro Truck Simulator 2
Reference: List of override examples used by SCS Software in American Truck Simulator
This is the pulling power that this engine produces. Game calculates horsepower based on this value.
Engine Rpm Limit
Maximum revs this engine can achieve.
Engine Volume (liters)
Engine capacity, in liters. 16100 cc engine is thus 16.1L.
Engine AdBlue Power Limit
How much power in percentage the engine loses if the Ad-Blue tank is empty.
Declared Power (hp)
Power displayed on the engine icon and truck analysis. This is not the actual power the game uses for simulation.
(Horsepower is calculated based on Torque and RPM.)
Optimal Rpm From
RPM range in which the stated torque is achieved - lower number. Only for workshop icon display purpose.
Optimal Rpm To
RPM range in which the stated torque is achieved - higher number. Only for workshop icon display purpose.